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The Wonderful 101 Remastered Demo With Wonder-Bayonetta Out Now

The Wonderful 101 Remastered demo Bayonetta

PlatinumGames released a special The Wonderful 101 Remastered demo with Wonder-Bayonetta on all supported platforms. The trial version features about two hours of gameplay, and save data can be transferred to the full version of the title. The demo is out now on all supported digital storefronts.

The Wonderful 101 Remastered demo lets players enjoy the prologue and all of Operation 001, totaling about two hours of content. Fans can also play as Wonder-Bayonetta from the start, who is usually a hidden character in the main game. Players will also have access to other bonuses like in-game currency and some support items from the get-go.

Version 1.03 of the full game also added the Wonderful Code feature where players can unlock goodies. So far, PlatinumGames has revealed two codes that unlock Wonder-Bayonetta, Wonder-Jeanne, and Wonder-Rodin. The company has five more unannounced codes, so fans of The Wonderful 101 Remastered demo should keep an eye out in the near future. Here are the two codes we know so far:

  • Vol.1 Umbran Gift – Unlocks Wonder-Bayonetta
    • Code: UMBRANGIFT
  • Vol.2 Angel Slayers – Unlocks Wonder-Jeanne and Wonder-Rodin

Known for hit titles like Bayonetta, NieR: Automata, and Astral Chain, PlatinumGames has been very busy this past year. The company revealed a slew of announcements throughout 2020 and even started selling its own exclusive merchandise on Amazon. Fans of games like Viewtiful Joe and The Wonderful 101 Remastered are eagerly anticipating Hideki Kamiya’s upcoming Project G.G.

The Wonderful 101 Remastered demo and the full game is available now on the Nintendo Switch, PlayStation 4, and PC via Steam. Though the game typically retails for $39.99, at the time of this article, it is currently 32% off on the Nintendo Switch and Steam.

Oni Dino
Oni Dino is a Japanese-English translator, localization editor, and podcaster. He has several video game credits and regularly translates columns from Masahiro Sakurai and Shigeru Miyamoto. When not knee-deep in a JRPG and wishing games had more environmental story-telling, he's attending industry events and interviewing creative auteurs to share their stories.