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These Are The Latest Changes To Ultra Street Fighter IV

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Capcom are holding a location test for Ultra Street Fighter IV in Taipei, where players will get to go hands-on with the latest build of the game. Additionally, Capcom have shared changes to the game that are included in this build on Capcom-Unity. You can view the broader system changes below and character-specific changes here.

 

  • Delay standing
    • Can only be performed against hard knockdown attacks
    • Can be performed by pressing any two buttons as the character hits the ground
    • The word “Technical” will be displayed if performed properly
    • Characters remain on the ground for 11 frames longer than normal

 

  • Red Focus
    • Performed by pressing light punch + middle punch + middle kick
    • Takes up two meters
    • Can absorb an infinite number of  attacks
    • Damage absorbed builds the Ultra meter at 2x normal speed
    • Does 1.5x damage of a character’s normal focus attack
    • Level 1 and 2 are the same as normal focus and armor effect fades when you release the buttons
    • Level 3 has armor effect until the attack is active

 

  • EX Red Focus
    • Performed by pressing light punch + middle punch + middle kick
    • Takes three meters to perform
    • Does 1.5x damage of a character’s normal focus attack

 

  • Ultra Combo Double
    • Allows characters the ability to use both Ultra simultaneously
    • Characters either do 75% damage or 60% damage of their normal Ultra damage
    • Character classified under the 60% damage are: Zangief, Cammy, Fei Long, T.Hawk, Makoto, Hakan, Dhalsim, Rose, Akuma, E.Honda, and Hugo
    • Characters classified under the 75% damage are:  All remaining characters

 

 

Ultra Street Fighter IV will be released for Xbox 360 and PlayStation 3 in June, and a PC release will follow in August. You can find pricing and other details here.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.