TinyKeep, The Procedural RPG With “Extremely Intelligent” Enemy AI




TinyKeep is an action RPG being funded via Kickstarter with three major goals:


Procedurally-generated dungeons

“Extremely intelligent” enemy AI

Persistent characters that you can customize and build up across harder dungeons.


TinyKeep is being developed by a programmer named Phi Dinh. The game is inspired by games such as Ultima IV, Rogue, NetHack, and boardgames like Hero Quest. You play as a prisoner who has been jailed for many a year and left to rot. When all hope seems lost, one day you wake up and find the door to your prison cell unlocked, and begin your escape from the confines of the keep.


We’ve heard plenty of developers make claims of intelligent enemy AI in the past. Dinh provides three examples of what he means by intelligent enemies. Here’s one of them:


In a long winding corridor you come across a lone Orc on patrol. The Orc spots you from a distance, but decides to flee as it knows it will probably lose a 1-on-1 battle. You give chase and eventually follow the Orc into a darkened room. Suddenly the doors slam shut, the torches are lit and a firing squad of Orc Archers appear in front of you. It is a trap!


You can read more about TinyKeep and its goals on the game’s Kickstarter page. TinyKeep is in development for PC and MAC. The game is currently at £6,813 in contributions, with the goal set at £22,162. There are 17 days to go before its Kickstarter campaign comes to an end.



Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.