Twin Souls Features No Mini-Map, Making You Scope Enemies Out Yourself

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Twins Souls developer Lince Works have shared a development log video that shows off a good portion of in-game footage from an early stage in the game. It highlights the fact that there’s no mini-map in the game, requiring you to scope your enemies out the the traditional way—by sneaking around.

 

The second half of the video goes on to show off the game’s level editor, which will be made available upon release.

 

Twin Souls is currently in its final week on Kickstarter, but unfortunately, the game doesn’t look like it’s going to make it. Over on Twitter, in reply to a fan, Lince Works stated: “I guess we’ll be doing another KS campaign or something [similar] later this year if needed.”


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Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.