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Unsung Story Leaning Toward Character Customization (And Other Details)

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Playdek have shared a brief Q&A on Unsung Story via the game’s Kickstarter page. A video in the latest update on the game answers a few questions submitted by fans, and you can watch that here. Additionally, we’ve included the most relevant points in a bullet list below for easy perusal.

 

  • State of game: Got a good story basis; building the battle system right now

 

  • High or low fantasy? Playdek are fans of high-fantasy, but exact level of fantasy not final yet and still being decided

 

  • How many classes in the final game? So far six classes and six professions revealed; leaving it open for Yasumi Matsuno’s design in full game

 

  • Leaning toward visual character customization using equipment

 

  • Undecided on permadeath so far; will decide later

 

  • Game will include a mix of rendered and in-game cutscenes

 

  • First user-end tool being created is the map editor; leaving option for other user tools open; will figure it out later

 

  • Matsuno is reviewing fan suggestions and design ideas for the game

 

Unsung Story is currently in development for PC, Mac, Linux and Windows Tablets.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.