Unsung Story Leaning Toward Character Customization (And Other Details)

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Playdek have shared a brief Q&A on Unsung Story via the game’s Kickstarter page. A video in the latest update on the game answers a few questions submitted by fans, and you can watch that here. Additionally, we’ve included the most relevant points in a bullet list below for easy perusal.


  • State of game: Got a good story basis; building the battle system right now


  • High or low fantasy? Playdek are fans of high-fantasy, but exact level of fantasy not final yet and still being decided


  • How many classes in the final game? So far six classes and six professions revealed; leaving it open for Yasumi Matsuno’s design in full game


  • Leaning toward visual character customization using equipment


  • Undecided on permadeath so far; will decide later


  • Game will include a mix of rendered and in-game cutscenes


  • First user-end tool being created is the map editor; leaving option for other user tools open; will figure it out later


  • Matsuno is reviewing fan suggestions and design ideas for the game


Unsung Story is currently in development for PC, Mac, Linux and Windows Tablets.

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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.