Weak Console Game Sales Responsible For $26.5 Million Square Enix Loss

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    Weak console game sales were the cause of a 2.077 billion yen ($26.5 million) loss incurred by Square Enix in their three-month quarter ended June 30th. During the same period last year, the company saw revenues of 690 million yen ($8.8 million).

     

    While sales of Dragon Quest Monsters: Terry’s Wonderland 3D were strong, Square Enix say that sales of console titles were weak, although they don’t mention any titles specifically. Additionally, content for PCs and smartphones such as Final Fantasy Brigade and Sengoku Ixa performed favourably.

     

    Square Enix’s earnings release document states that new business models offered by networking and smartphones have “triggered a fundamental change” in the business environment, and that they view this as an opportunity to “capture new profit sources”.

     

    Square say they plan to expand their content and services to meet emerging consumer needs, and mention plans for the launch of “full-scale commercial services for major MMO titles,” likely in reference to the relaunch of Final Fantasy XIV and the launch of Dragon Quest X.

    Ishaan Sahdev
    Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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