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PlayStation 3

How Shadow Of The Colossus’ Colossi Came To Life

In order to express how heavy they were, Fukuyama would often walk around carrying his bicycle. We’d also make the larger Colossi move ...
By AriaMay 3, 2012
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PlayStation 3

Graphic Designers Discuss Creating Shadow Of The Colossus’ Majestic World

"We’d start by drawing up a simple document that detailed the shape of the Colossus and where fur would be growing on its ...
By AriaMay 2, 2012
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Nintendo 3DS

Memories Of Making Metroid

The original Metroid first came into being as our desire to create a game that took place in a gloopy, alien-like world. In ...
By AriaDecember 26, 2011
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The Story Of The Konami Code And Early Days Of NES Development

"What's the story behind the Konami Code, anyway," Shigeharu Umezaki asks. "There isn't one, really," Kazuhisa Hashimoto answered. "Because I was the one ...
By AriaDecember 17, 2011
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News

Miyamoto Asks Horii: Do You Think RPGs Will Become A Substitute For Novels?

Horii: "We could even take RPGs a little further. Up until now, the computer has been the master of the game world. I ...
By AriaDecember 11, 2011
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Origins Of The Legend Of Zelda: A Link To The Past And Dragon Quest IV

This 1989 discussion between Shigeru Miyamoto and Yuji Horii reveals never-before-seen details concerning the development of Dragon Quest IV and The Legend of ...
By AriaDecember 10, 2011

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