PS5 and Xbox Series X Japan

Japanese Developers Talk About Creating Games for PS5 and Xbox Series X

Famitsu recently interviewed several Japanese game creators about developing games for next-gen consoles, such as the PS5 and Xbox Series X. Both consoles are already available in Japan, with the Xbox Series X launching first on November 10 and the PlayStation 5 following suit on November 12, 2020. [Thanks, Ryokutya2089.]

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Here are the highlights from some of the creators interviewed by Famitsu:

Sega – Toshihiro Nagoshi (general director of Ryu Ga Gotoku Studio)

  • “I’m looking forward to the next-gen consoles, and I also want to challenge myself. But in actuality, there may only be a few creators who think, “There are things I still can do with last-gen consoles, so perhaps it doesn’t have to be on next-gen consoles.” (laughs)”
  • “You must strengthen your resolve considerably when creating a title with next-gen quality as its axis. The resoluteness is completely different on whether you want to make it ‘support’ or ‘focused on’ next-gen consoles.”
  • “I got to think about how awesome Nintendo has become after Animal Crossing: New Horizons. I feel like the company and its creators have a different way of being unwavering in their resolution when creating super-major titles, such as Zelda and Super Smash Bros.”
  • “Speaking from a managerial standpoint, I feel like Sega has a chance to strengthen its resolve.”

Sega – Mizuki Hosoyamada (currently working on Puyo Puyo Tetris 2)

  • “Next-gen consoles have increased specs, allowing an environment where we can easily challenge things that were difficult to do before. I think it may have been easier for us to develop since we’re also getting used to considering patches and updates.”

Capcom – Jun Takeuchi (currently working on Resident Evil Village)

  • “In the PS5 version of Resident Evil Village, we can experience things like high-performance guns being easy to shoot or [other guns] being difficult to pull the trigger and shoot rapidly.

Bandai Namco – Keita Iizuka and Kenji Anabuki (currently working on Scarlet Nexus)

  • Scarlet Nexus supports Smart Delivery, among others.”
  • “We are not really able to apply Ray Tracing into Scarlet Nexus.”
  • “If there are people who can be pleased with remasters and remakes of past titles, we want to deliver them as well.”

Square Enix – Yuji Naka (currently working on Balan Wonderworld)

  • “In the PS5 version, we can feel a different tactile sensation on the trigger for each costume.”

Arc System Works – Daisuke Ishiwatari and Akira Katano (currently working on Guilty Gear -Strive-)

  • “We really recommend the PS5 to stoic users who emphasize the turnover rate of matches.”

Compile Heart – Naoko Mizuno (currently working on Go! Go! 5D Game: Neptunia re★Verse)

  • “We are providing re★Verse as a title for people who have never played Neptunia before. There is also the 10th anniversary [of the series].”

Enhance – Tetsuya Mizuguchi (known for Tetris Effect and the Rez series)

  • “I want to create games for PS5 and Xbox Series X in the future, and I am also preparing a new title. I am currently in a phase where I cannot say which one is which.”

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Author
Kite Stenbuck
Kite is a Japanese translator and avid gamer from Indonesia, Southeast Asia who learned the language mostly by playing Japanese games from the PS1 era. He primarily translates news about Japanese games and anime straight from Japan. After initially starting with a focus on Dynasty Warriors communities from the mid-2000s, he eventually joined Siliconera in 2020. Other than Dynasty Warriors, Kite is also a big fan of Ace Combat and other games featuring mechs, especially Gundam.