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The Dragon Marked for Death Bandit and Oracle Have Arrived on the Switch

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dragon marked for death bandit

Back when the Dragon Marked for Death Bandit and Oracle were revealed as new playable characters, Inti Creates noted they would appear on the Nintendo Switch with the April 21, 2020 3.0.0 update. Then, the COVID-19 coronavirus pandemic really took hold. As a result, the developer noted there would be a delay in getting the patch out, even though the planned PC port would show up on April 21, 2020 as planned. It turns out that delay was only a minor one, as it is out now.

The official Inti Creates website has confirmed that the Dragon Marked for Death Bandit and Oracle are now available to unlock and use alongside a number of other updates and changes. For example, people have a third save slot, you can buy more than one item at a time at the shop, and the Bar’s Quest selections have changed.

Here are the full Dragon Marked for Death patch notes for update 3.0.0.

  • [System Changes]
  • A 3rd save slot has been added.

    → Select either NEW GAME or LOAD GAME from the title screen, then choose an empty CONTRACT to start a new save.
  • Explanations for each character have been added to the character select screen that appears after selecting a save slot.
  • Tips have been added to the loading screen.
  • The ability to upgrade weapons has been added to shops in the upper city.
  • Options to buy multiple items at a time have been made uniform across the weapon shops, item shops, and Black Market.
  • A control help menu has been added to the Inn.
  • A guide has been added to clearly discern the direction of Quick Commands set in the Inn.
  • The order of items in the control help menu has been adjusted, and many items have been added.
  • Text explaining the difference between contracts when selecting a contract has been added.
  • The quest selection menu in the Bar has been updated.

    → Quest rewards can be viewed by changing tabs.

    → The ability to check possible quest drops has been added.

    → Quest descriptions have been changed.

    → Available quest difficulty levels can be viewed without needing to select a difficulty.

    → When repeating a quest, the cursor will start at the last played difficulty level.

  • When failing to match with a guest in the inn, another search will occur automatically.
  • Once member recruitment is finished at the Bar, party recruitment will not reopen.
  • Chat options have been added to the Bar lobby chat.
  • A control guide has been added to the mini-map window (- button).
  • A Tips option has been added to the + Menu and the Inn menu.
  • Quest details can be confirmed in the + Menu during a quest.
  • An option to reduce effects that may impact visibility has been added in the options menu.
  • Display priority of the marker denoting the player character has been increased so that it appears over effects created by allies.
  • Enemy buff and debuff icons are now left-aligned.
  • Upon failing a quest, any items used on that quest will be returned.
  • When finishing off an enemy, the UI will display the change of targets.
  • Upon clearing a quest by defeating a boss, 1 minute will be added to the quest timer and status ailments will be cured.
  • Upon clearing a quest by defeating an enemy rush, 1 minute will be added to the quest timer when the clear gate appears and status ailments will be cured.
  • Actions performed by far away allies will not shake the player’s screen.
  • The results screen has been updated.

    → Appraisal procedure has changed.

    → An effect has been added when appraising items.

    → An effect has been added when earning experience and gold.

    → A rare effect changing the color of item names has been added.

  • A training dummy has been added to the Medius slums.
  • Non-interactable townspeople have been added to the Medius slums.
  • [Character Changes]
  • Character level cap has been increased to 100.
  • New playable character, the Oracle, has been added and can be unlocked by meeting certain requirements in the main story.
  • New playable character, the Bandit, has been added and can be unlocked by meeting certain requirements in the Dragonblood Bandit DLC scenario.
  • New weapon categories and actions for existing characters have been added.
  • The Empress has been adjusted.

    → When the Ice Empress activates the Dragon Cannon with the ↓+A command, pressing up quickly will allow the cannon to aim upwards more easily.
  • The Warrior has been adjusted.

    → The power of the Wind Warrior’s Dragon Tackle has been slightly increased.

    → The tornado created by the Wind Warrior’s Dragon Smash has been made larger.

    → The tornado created by the Wind Warrior’s Dragon Smash will now move forward slightly.

    → Start up on the Poison Warrior’s Dragon Tackle has been made slightly longer.

  • The Shinobi has been adjusted.

    → The 3-stage ground combo has been made slightly faster.

    → The Poison and Ice Shinobi’s Dragon Kick during the lock-on combo can be performed sooner.

    → A knockback effect has been added to the ground combo hit 1, and air combo hits 1 and 2.

    → When locked on, enemies other than the target can be knocked back with ground combo hits 1 and 3.

    → When pressing the attack button repeatedly in mid-air, the 2-step slash attack can be continued without interruption.

    → Hitboxes for kunai combos without lock-on have been made larger.

    → The attack power of the Thunder Shinobi’s Dragon Kick has been reduced.

    → The attack power of the Poison Shinobi’s Dragon Kick has been increased.

    → The attack power of the Fire Shinobi’s homing shuriken has been increased.

    → The attack power of the Ice Shinobi’s homing shuriken has been increased.

    → The attack power of the Thunder Shinobi’s homing shuriken has been reduced.

    → The attack power of the Poison Shinobi’s homing shuriken has been increased.

    → The Fire Shinobi’s lock-on time has been increased.

    → The Ice Shinobi’s lock-on time has been increased.

    → The Wind Shinobi’s lock-on time has been increased.

    → The Poison Shinobi’s lock-on time has been increased.

    → The Thunder Shinobi’s multi-lock-on distance has been slightly decreased.

    → Damage scaling on the Thunder Shinobi’s multi-Dragon Kick has been adjusted.

    → DP consumption of the Wind Shinobi’s Dragon Dash has been decreased.

    → DP consumption of the Poison Shinobi’s Dragon Dash has been decreased.

    → DP consumption of the Ice Shinobi’s Dragon Dash has been decreased.

    → DP consumption of the non-homing shuriken has been made the same as the homing shuriken for all contracts.

    → The Fire Shinobi now throws more non-homing shuriken.

    → The Wind Shinobi now throws more non-homing shuriken.

    → The Thunder Shinobi now throws fewer non-homing shuriken.

    → The Ice Shinobi now throws more non-homing shuriken.

    → The homing shuriken now reduces aggro for other players.

  • The Witch has been adjusted.

    → Acquisition level for all elemental magic has been reduced.

    → Incantations no longer fail when attempting to level up max-level spells.

    → Unrelated spells will now be overwritten when chanting new spells.

    (Example:Chanting an elemental spell with levitation stored will store the elemental spell instead)

    → All spell effects have been made more subtle.

    → Screen shake has been reduced on all spells.

    → Effects from spells cast during Dragon Surge have been made slightly more subtle.

  • Player hitboxes have been adjusted.
  • Players can now fall through thin floors when inputting the command immediately after landing.
  • Player skills that leave afterimages have had their effects adjusted.
  • Player sprites will be set to standing when speaking with an NPC in town or in a cutscene.
  • [Equipment Changes]
  • New weapon categories have been added: small-sword, greatsword, and magic focus.
  • Due to the addition of new weapon categories and player characters, all existing equipment has been rebalanced.
  • In accordance with the new level cap, new weapons and accessories of levels 91-100 have been added.
  • New weapons and accessories levels 91-100 can be upgraded in shops.
  • New weapons and accessories levels 91-100 have been added to the Black Market.
  • Categories for kunai and shuriken have been added for trade in the Black Market.
  • Sorting for the item Fastidious Badge has been adjusted.
  • Effects of all consumable items have been adjusted.
  • Exchange rates for some items in the Black Market have been adjusted.
  • [Enemy Adjustments]
  • HP for the boss Rivalis has been reduced for high level quests.
  • Behavior for the boss Amica has been adjusted.
  • Fireballs launched by the boss Atruum have had their positions raised.
  • For Deva Slime enemies appearing outside the Cavern of Torment quest, their behaviors have been adjusted to no longer counter-attack after receiving damage and will pursue targets further.
  • Smaller slimes spawned by the Deva Slime enemy now have a unique name and icon.
  • Behavior for the Gold Beetle enemy when attacked by a Dragon Dash has been adjusted.
  • A variety of the skeleton enemy that dies when defeated has been added.
  • The Thundertoad enemy will no longer be blown back by wind magic at certain timings.
  • When confused, the Hermit King enemy will now only use its poison bubble attack.
  • Enemies will now drop Old Marlayus Coins, Old Pagnas Coins, and weapon upgrade materials.
  • [Enemy Adjustments]
  • HP for the boss Rivalis has been reduced for high level quests.
  • Behavior for the boss Amica has been adjusted.
  • Fireballs launched by the boss Atruum have had their positions raised.
  • For Deva Slime enemies appearing outside the Cavern of Torment quest, their behaviors have been adjusted to no longer counter-attack after receiving damage and will pursue targets further.
  • Smaller slimes spawned by the Deva Slime enemy now have a unique name and icon.
  • Behavior for the Gold Beetle enemy when attacked by a Dragon Dash has been adjusted.
  • A variety of the skeleton enemy that dies when defeated has been added.
  • The Thundertoad enemy will no longer be blown back by wind magic at certain timings.
  • When confused, the Hermit King enemy will now only use its poison bubble attack.
  • [Quest Adjustments]
  • Additional rewards have been added to high level quests.
  • The quest "Training Grounds" (single boss battle) has been added.
  • New levels have been added to the following quests:
    The Ogre Fort
    Lv110
    Sea of Tumult
    Lv110
    Werewolf Hunting
    Lv110
    The Bell Tolls
    Lv110
    Undying Dragon
    Lv110
    Twin Dragon’s End
    Lv110
    Unearthed Royalty
    Lv110
    The Castle Burns
    Lv110
    Eastern Treasures
    Lv110
    Invisible Anger
    Lv110
    Calamity’s Portent
    Lv110
    They Come from Hell
    Lv110
    Dragons’ Struggle
    Lv110
    Infernal Labyrinth
    Lv110
    Resurging Flames
    Lv110
    Hidden Hell
    Lv110
    Truth in Heaven
    Lv110
    Soul Vessel
    Lv110
    Marked For Death
    Lv110
    The Dragon’s Hoard
    Lv110
  • Talking to the NPC Medica on the quest The Ogre Fort will no longer change the character’s facing direction.
  • NPC dialog on the quest Cruise Escort will now advance automatically.
  • NPC dialog during the beginning of the quest Undying Dragon will now advance automatically.
  • The cutscene for the boss Jinryu on the quest The Castle Burns has been adjusted.
  • The cutscene after defeating the Asura Goblin on the quest Calamity’s Portent can now be skipped.
  • Following behavior in multiplayer of the NPC Princess Miya on the quest The Castle Burn has been adjusted.
  • [Bug Fixes]
  • An issue where the player could still dash when paralyzed while using the Continuous 2 setting has been fixed.
  • An issue where the Warrior would stop dashing when inputting diagonal down while using the Continuous 2 setting has been fixed.
  • An issue where quest levels yet to be unlocked could be selected when recruiting a party has been fixed.
  • An issue where a connection error while recruiting an internet party would cause unintended behavior has been fixed.
  • An issue causing the game to hang when a connection error occured during a Dragon Combo has been fixed.
  • An issue that would cause the mini-map to display during certain boss fights in multiplayer has been fixed.
  • An issue where party members would appear on the mini-map while it was enlarged even while outside its bounds has been fixed.
  • An issue where the item effect P.Atk.xx% during Drg Sphere was not properly applied to some weapons has been fixed.
  • An issue where the Warrior’s tackle and Dragon Tackle would improperly cancel an enemy’s invincibility status has been fixed.
  • An issue where the Dragon Guard could cause treasure chests to appear in an improper position has been fixed.
  • An issue where the Shinobi would appear to be walking while dashing has been fixed.
  • An issue where the Shinobi would appear backward while dashing has been fixed.
  • A rare issue where the Shinobi would get stuck to a wall has been fixed.
  • An issue causing the Shine spell to last for an unintended amount of time after being recast has been fixed.
  • An issue where the camera position would return to default after defeating the boss on the quest Twin Dragon’s End has been fixed.
  • An issue where unintended behavior would occur when defeating the second dragon in the quest Twin Dragon’s End in multiplayer has been fixed.
  • An issue where the enemy Flygolin that drops a key in the quests Unearthed Royalty and Tomb Rescue would get stuck in terrain has been fixed.
  • An issue where the spear on the quest The Castle Burns would not function properly in multiplayer has been fixed.
  • An issue where the NPC Princess Miya would not move on the quest The Castle Burns has been fixed.
  • An issue where the boss Jinryu would fail to appear on the quest The Castle Burns has been fixed.
  • An issue where the camera would become unable to show the floor when zoomed in inside the boss fight on the quest Invisible Anger has been fixed.
  • An issue where an attack performed by the boss Rivalis on the quest Dragons’ Struggle would be impossible to avoid has been fixed.
  • An issue where the camera would be returned to the default position after a cutscene during the quest Dragons’ Struggle has been fixed.
  • An issue where the clear gate could appear on the quest Cavern of Torment before all enemies are defeated has been fixed.
  • An issue where enemies would appear in an incorrect position when attempting to spawn where the Dragon Guard was deployed on the quest Cavern of Torment has been fixed.
  • An issue where a gimmick on the quest Soul Vessel would trigger repeatedly has been fixed.
  • An issue where falling lanterns on the quest The Castle Burns could fall repeatedly has been fixed.
  • An issue where the boss Rivalis’s attacks could remain on screen after being defeated has been fixed.
  • An issue where the boss Rivalis (berserk) would not correctly use an attack has been fixed.
  • An issue where the boss The Sea Lord’s Executioner would not leave its shell has been fixed.
  • An issue where the Dragon Tackle would pass through the boss Cthuhu while in zombie form has been fixed.
  • An issue where the appearance effect for the boss The Ancient Primal Lord would occur twice has been fixed.
  • An issue where the enemy Asura Bat would attack during cutscenes has been fixed.
  • An issue where certain behaviors of the Knight enemy would cause it to avoid the Shinobi’s lock-on attacks has been fixed.
  • An issue where the Thundertoad enemy would exhibit unintended behavior after being knocked back by an attack has been fixed.
  • [Known Issues]
  • The equipment effect "Magic attacks always hit" activates at levels below the equipment level.
  • The Witch can cast Condense and LV3 spells while equipped with a magic focus.

    A patch to address these issues is in development. A date for this update will be announced as soon as possible.

    We sincerely apologize for the inconvenience.

Dragon Marked for Death is available for the Nintendo Switch and PC.

Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.