This Week In Sales: Rune Factory 4 And Digimon World, Neck-And-Neck

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    Period: The week of July 16th – July 22nd (2012)

    Top-seller: Kirby’s Dream Collection: Special Edition – 100,286

    Nintendo 3DS sales: 44,399 | Total sales: 6,562,871

    PlayStation Vita sales: 11,932 | Total sales: 843,856

    << Last week’s software sales chart

     

    New games? Pfft, whatever. Kirby’s Dream Collection: Special Edition, which compiles the first six Kirby games on a single disc along with some bonus challenge stages, was last week’s best-selling title in Japan. It sold 100,286 copies in its first week. Behind it at the #2 spot was Pokémon Black/White 2.

     

    Not too far behind Pokémon were two new releases that people have had their eyes on for a while—Rune Factory 4 and Digimon World Re:Digitize. Both games were neck-and-neck, selling close to the 86,000 mark.

     

    For Rune Factory, that’s a huge, huge improvement in sales over its predecessors. Here’s a comparison of Rune Factory 4 with first-week and total lifetimes sales of the previous mainline Rune Factory games to put things in perspective:

     

    (2006) Rune Factory – 42,210 | 110,828

    (2008) Rune Factory 2 – 52,049 | 117,572

    (2009) Rune Factory 3 – 41,279 | 94,567

    (2012) Rune Factory 4 – 85,955

     

    Rune Factory 4’s success can be attribute to smart design choices such as the ability to play as both male and female characters, an improved relationship system, and the character archetypes chosen for the game’s bachelors and bachelorettes. Personally, I was hoping Rune Factory 4 would be able to break the 100k mark at launch, but regardless, these sales are most certainly a big step forward for the series.

     

    Moving on, for Digimon World Re:Digitize, here’s a comparison with some of the recent Digimon games on the Nintendo DS (first week | lifetime sales listed):

     

    (2007) Digimon World Dawn/Dusk – 77,551 | 178,732

    (2008) Digimon World Championship – 15167 | 41,929

    (2010) Digimon Story: Lost Evolution – 34,409 | 89,665

    (2011) Digimon Story: Super Xros Wars Red/Blue – 35,752 | 92,320

    (2012) Digimon World Re:Digitize – 85,817

     

    Keep in mind that the Digimon games listed above are of different genres, so direct comparisons aren’t quite possible. That having been said, Re:Digitize banks heavily on nostalgia (being an homage to the original Digimon World) and is a game with better production values than all of its recent predecessors, so it isn’t surprising to see it doing well.

     

    The top-20 software sales chart for the week is as follows:

     

    LwTwTitleWeekly SalesTotal SalesSys.Publisher
    New01.Kirby’s Dream Collection: Special Edition100,286NewWiiNintendo
    01.02.Pokémon Black/White 292,1782,381,586DSPokémon Co.
    New03.Rune Factory 485,955New3DSMarvelous AQL
    New04.Digimon World Re:Digitize85,817NewPSPNamco Bandai
    New05.Power Pro Baseball 201262,740NewPS3Konami
    02.06.Taiko Drum Master: The Little Dragon and the Mysterious Orb31,74197,2023DSNamco Bandai
    New07.Power Pro Baseball 201228,142NewPSPKonami
    New08.New Class of Heroes: Chrono Academy19,284NewPSPAcquire
    New09.Warriors Orochi 3 Special18,136NewPSPTecmo Koei
    New10.Power Pro Baseball 201216,837NewPSVKonami
    New11.Record of Agarest War: Marriage14,556NewPSPCompile Heart
    New12.Toki no Kizuna13,667NewPSPIdea Factory
    04.13.Dragon Quest Monsters: Terry’s Wonderland 3D12,820825,2733DSSquare Enix
    09.14.Mario Party 910,969492,383WiiNintendo
    New15.Felyne de Puzzle10,738NewPSPCapcom
    05.16.The Little Battlers: Explosive Boost10,24482,7503DSLevel 5
    ???17.Run for Money Tousouchuu9,60340,2793DSNamco Bandai
    22.18.Toriko: Gourmet Survival 29,49463,322PSPNamco Bandai
    03.19.Pocket Soccer League: Calcio Bit8,68535,1343DSNintendo
    07.20.Etrian Odyssey IV7,217117,3623DSAtlus

     

    Sales data acquired from 4Gamer, Media Create and Geimin.net.

    Ishaan Sahdev
    Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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