This Week In Tales: Sales Of Zestiria


    Period: The week of January 19th – January 25th (2015)

    Top-seller: Tales of Zestiria (PS3) – 340,891

    Nintendo 3DS sales: 3,287 | Tot. sales: 9,800,961

    Nintendo 3DS XL sales: 3,882 | Tot. sales: 6,866,685

    New Nintendo 3DS sales: 8,028 | Tot. sales: 441,814

    New Nintendo 3DS XL sales: 20,065 | Tot. sales: 1,019,316

    PlayStation Vita sales: 14,991 | Tot. sales: 3,483,764

    Vita TV sales: 589 | Tot. sales: 153,580

    Wii U sales: 7,088 | Tot. sales: 2,200,396

    PlayStation 4 sales: 13,793 | Tot. sales: 1,061,274

    Xbox One sales: 259 | Tot. sales: 45,026

    << Last week’s software sales chart

    << How to read and understand sales


    Last week, Bandai Namco released Tales of Zestiria in Japan and the RPG sold 340,891 copies in its first week. Here’s a look at the first-week sales of the previous Tales games on PlayStation 3, so you can see how Tales of Zestiria compares to them:


    • (2009) Tales of Vesperia – 216,593
    • (2010) Tales of Graces f – 215,187
    • (2011) Tales of Xillia – 525,605
    • (2012) Tales of Xillia 2 – 364,439


    In short: higher than Vesperia and Graces f, but lower than Xillia and Xillia 2. What’s important now is how Tales of Zestiria holds up in the weeks ahead.


    When it comes to role-playing games in Japan, traditionally, the vast majority of sales occur within the first week. In order for sales to continue at a healthy pace after the first week, positive word-of-mouth is paramount. With that in mind, whether or not some of the issues players have highlighted will affect the game in the long run remains to be seen.


    Additionally, Bandai Namco have not yet announced their sales forecast for Tales of Zestiria, so it might be hard to judge exactly how the game is doing relative to internal estimates. It is worth pointing out, though, that Tales of Xillia 2 failed to hit Namco’s sales forecast back when it was released. Namco expected the game to ship 650,000 copies by March 31st, 2013, but only managed to move 500,000 by that date.


    Meanwhile, FuRyu’s The Legend of Legacy was another notable release this week, and it sold 53,974 copies at launch. You can expect a more detailed report on its performance in this report. Finally, Nintendo’s Kirby and the Rainbow Cruse failed to make much of a splash, selling just 32,137 copies at launch.


    The top-20 software sales chart for last week is as follows:


    LwTwTitleWeekly SalesTotal SalesSys.Publisher
    New01.Tales of Zestiria340,891NewPS3Bandai Namco
    New02.The Legend of Legacy53,974New3DSFuRyu
    New03.Kirby and the Rainbow Curse32,137NewWiiUNintendo
    01.04.Yo-kai Watch 2: Headliner31,8752,404,2463DSLevel 5
    02.05.Pokémon Omega Ruby and Alpha Sapphire17,0352,474,6583DSPokémon Co.
    New06.Atelier Escha & Logy Plus15,778NewPSVGust
    04.07.Monster Hunter 4 Ultimate12,3182,440,3733DSCapcom
    New08.Stranger of the City of the Sword11,559NewPSVExperience
    05.09.Super Smash Bros. for Nintendo 3DS10,4752,122,4333DSNintendo
    03.10.Kenka Bancho 68,79433,0683DSSpike Chunsoft
    06.11.Super Smash Bros. for Wii U8,728569,714WiiUNintendo
    07.12.Yo-kai Watch 2: Head/Founder5,9793,088,3873DSLevel 5
    16.13.Mario Kart 85,386901,365WiiUNintendo
    12.14.Final Fantasy Explorers5,178249,4973DSSquare Enix
    New15.LEGO Marvel Super Heroes5,052New3DSWarner Ent.
    10.16.Animal Crossing: New Leaf5,0063,904,2593DSNintendo
    09.17.Gundam Breaker 24,397122,296PSVBandai Namco
    New18.LEGO Marvel Super Heroes4,207NewWiiUWarner Ent.
    13.19.Grand Theft Auto V (Budget Price)4,133116,633PS3Take 2
    11.20.Grand Theft Auto V3,831154,713PS4Take 2


    Sales data acquired from 4Gamer and Media Create.

    Ishaan Sahdev
    Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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