Nintendo DS
Konami Holding LovePlus Stage Event At TGS
Love Plus fans are encouraged to display their love for their virtual girlfriends at the event.
Crunchyroll’s CEO On Monetizing Online Manga
Crunchyroll CEO, Kun Gao, talks about the company's future goals in the online manga field.
Viz Outline Picking Manga Licenses For Younger Audience
Viz publish a large number of series aimed at a younger audience. However, the idea of what a "kid-oriented" series is, varies from ...
Tokyopop’s CEO On Piracy, Digital Distribution And Entering The Games Market
We recently caught up with Tokyopop CEO, Stuart Levy, to learn more about the company's plans to enter the games space, and, of ...
What Will Happen To CMX’s Licenses?
Co-publisher of DC, Jim Lee, drops a few hints as to where CMX's defunct licenses might pop up.
Publisher Shueisha Post First Annual Loss
Despite this, Shueisha are now Japan's leading manga publisher in terms of revenue.
Love Hina Author Says Harem And Moe Manga Are Dead
Ken Amatsu makes a brief list of notable trends he observes in manga nowdays.
News
Part 3 Of The Discussion Between Takehiko Inoue And Eiichiro Oda
Part 3 of the translation is up for viewing now.
Manga-ka Café Opens In Nagoya For Aspiring Manga Creators
Aspiring manga-ka in Nagoya city in Japan have recently been blessed with a manga café geared specifically toward them.
The Manga Piracy Panel At Comic-Con
The digital piracy panel at San Diego Comic-Con touched upon a number of interesting topics.
iOS
ASCII Media Works Launching Digital Dengeki Mag
ASCII Media Works are launching another magazine under their Dengeki line, and this one's going digital on the iPhone and iPad.
Kurt Hassler Talks Yen Plus’s Lost Serializations
When Yen Press's Yen Plus magazine went digital, it also lost all Japanese content in the process. Yen editorial director, Kurt Hassler, touches ...
iOS
Viz Haikasoru Novels Headed To Apple Bookstore
Viz's line-up of novels is going digital within weeks.
Square Enix Publishing Division Sees Increase In Income
Curious as to how much Square Enix's non-gaming divisions contribute to the company's revenue?